![]() Include: Add additional DISPLAYCONFIG defines. ![]() Include: Add d3d11 video processor capability flags. Server: Save whole input history line again. See the fileĪUTHORS in the distribution for the complete list.ġ7233 Zanzarah game opens a black fullscreen window and then crashes (needs support for IDirectDraw7::EnumSurfaces 'DDENUMSURFACES_CANBECREATED')ģ2337 ABBYY FineReader 11 trial version crashes when trying to activate the production (RichEdit control incorrectly returns failure for EM_SETREADONLY)ģ4495 Total War: Shogun 2 (Steam): character models are fixed sideways with NVIDIA driversģ7388 GTA IV fails to launch (using XLiveLess)ģ8495 Origin crashes when launching a gameģ9534 Bad Mojo Redux crashes on start (ddraw1_vtbl and ddraw_surface1_vtbl need to be writable)ģ9649 Anno 1701 doesn't show images in ANNOpedia when anti-aliasing enabledĤ0311 Processing of 'DeviceIoControl' calls doesn't corresponds to specificationĤ0820 Karaoke DVD Burner v1.0 crashes when attempting to 'Create and Burn' (missing 'CLSID_FileWriter', clsid 'Open.Ĭmd/tests: Test that the if command is not influenced by a previous one. Wine is available thanks to the work of many people. You can also get the current source directly from the git ![]() The source is available from the following locations:īinary packages for various distributions will be available from: Initial implementation of a GIF encoder. Still more progress on the WineD3D Vulkan backend. More support for building with Clang in MSVC mode. ![]() Support for Plug & Play device notifications. What's new in this release (see below for details): The Wine development release 5.8 is now available. Alexandre Julliard has announced the release of Wine development release 5.8 with support for Plug & Play device notifications, more support for building with Clang in MSVC mode, still more progress on the WineD3D Vulkan backend, initial implementation of a GIF encoder, Vulkan spec update, and 44 bug fixes. ![]()
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March 2023
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